Meet the studio.
Brand identity and game UI design for small businesses, startups, independent developers and game studios. Work directly with Rameez Ahmed, from the first conversation to the final files.
I’m Rameez Ahmed. Your project stays with me.
Evoke Creative Creations is my independent design studio. I help business owners turn an inconsistent or outdated visual identity into something they can use confidently, and help game developers turn a screen list into a coherent interface.
With 9+ years of experience and 2,020+ projects delivered, my work covers logos, brand identity systems, social media graphics and game UI. You speak with the person doing the design, so your feedback and the decisions behind the work stay connected.
A small business might need to keep a familiar logo while improving the rest of its brand. A startup might need its first identity. A developer might already have a strong game but need help making its menus and HUD feel like part of that world. The starting point changes; understanding the brief comes first.
Who I work with
Different projects. A clear design brief.
The work is shaped around where your business or game is now, and what you need to do next.
Existing small businesses
Your business has moved forward, but the logo, social posts or printed materials feel disconnected. I can help refresh the identity while retaining the elements your customers recognize.
Explore brand identity design →Startups and new businesses
You need a clear visual starting point for a launch. We can define the logo, colors and typography first, then scope the brand applications you actually need.
Explore logo design →Independent game developers
You know the gameplay and systems; the interface needs to make them understandable. I design HUDs, menus, inventories and shops around the player’s actions and your game’s visual direction.
Explore Roblox UI design →Game studios
Your team needs a consistent visual language across multiple screens. We agree the screen list, states and asset requirements so the artwork is organized for your development workflow.
See game UI projects →From a useful conversation to usable files.
- Understand what needs to change. We discuss your audience, current design, references and the problem you want to solve. For a game, that includes the screens and actions players need to understand.
- Agree the scope. Deliverables, price, timeline, file formats and revision rounds are confirmed before design starts. Larger identity systems and multi-screen interfaces receive a custom quote.
- Develop and refine the direction. I design around the agreed brief, explain the choices and work through your consolidated feedback. The focus stays on how the design will be used.
- Prepare the handoff. Approved artwork is organized into the agreed formats. A brand project might need logo exports and a guide; a UI project might need layered PSD files and PNG assets for the developer.
View the service scopes and starting prices → For more on pricing, project boundaries and client collaboration, read my lessons from freelancing since 2017.
Research supports the creative work.
I use AI during research to organize briefs, explore audience questions and review reference material. It helps surface questions worth resolving before committing to a visual direction.
I make the creative decisions and develop the artwork in Photoshop and Illustrator. Layout, typography, visual consistency and final files are reviewed against your requirements. Your feedback helps shape the direction throughout the project.
See the work
Two briefs, two different design responses.
JacyJo Photography · Brand identity
An existing photography business needed an identity that matched its editorial work. The project developed a logo system, color and type direction, brand pattern and print collateral.
See the identity and design process →Fuse a Brainrot · Roblox UI
A fusion-idle game needed one visual system across its HUD, inventory, shop, rewards and supporting screens. The case study shows how the interface elements connect across the game.
See the interface system →